Indie Pass

Already launched? Keep finding players.

An additive revenue stream that keeps your game finding new players long after launch day, layered on top of whatever you’re already doing, not a replacement for it.

How it works

Revenue that keeps arriving after launch week.

A subscription players use

Indie Pass is the only subscription platform built purely for indie games. One subscription unlocks the whole catalog, so trying your game costs a player nothing extra.

You get paid on play, not on the sale

Subscription revenue is split with the creators of the titles people play. Every hour someone spends in your game after launch keeps earning.

It runs alongside everything else

Indie Pass sits on top of your Steam and console business rather than replacing it. Titles are often on Indie Pass the same day they launch elsewhere.

A genre-spanning catalog of 100+ indie titles, including Dark Deity, Dark Deity 2 and Coromon. Powered by indie.io.

Good to know

The short version.

Is it exclusive?
No. Indie Pass runs alongside your existing storefronts.
What platforms does it cover?
PC only for now, played through the Indie Pass launcher. Console is not supported yet.
Where can players get it?
Globally. Payments run through Stripe, with regional payment options.

Submit your game and we’ll be in touch to confirm it’s a good fit. Already talking to us about publishing? We’ll handle it there instead.